Desktop app ยท Windows

Make games with AI coding agents.

Describe your game idea. Arcade Workbench turns it into a game spec, then a plan you can shape, then an agent-ready plan of jobs. Coding agents such as Claude Code and Grok Build build the game from that.

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Arcade Workbench on the Agent-ready plan step: 13 jobs for coding agents laid out left to right in 7 steps, joined by lines that show which job must finish first.

From an idea to a game, in the open

Your idea goes through a spec and a plan you can shape before coding agents build from it.

  1. Your idea

    Describe the game you want to make in your own words.

  2. Game spec

    The app turns your idea into a game spec.

  3. A plan you can shape

    The spec becomes a plan you can read through and change.

  4. Agents build it

    The plan becomes an agent-ready plan of jobs, and coding agents build the game from it.

Who it's for

People who have a game idea and want AI coding agents to build it, with a plan they can shape in between.

  • You bring the idea. Describe the game you want to make.
  • You pick the tools. Web engines are ready now: plain web/TypeScript, Phaser and three.js.
  • You pick the agents. Claude Code, Grok Build and others.
  • You set the ambition. A demo, a prototype or a fuller game, at Indie, Mid-range or Triple-A quality.

Inside the app

Arcade Workbench walks you through guided steps, one screen at a time.

  1. Setup
  2. World-building
  3. Your plan
  4. Agent-ready plan
  5. Export
  6. Run
  7. Results

Setup

Choose how your game gets made

Five choices set the shape of the whole project.

  • Engine Plain web/TypeScript, Phaser or three.js.
  • Coding agents Which ones you want to use.
  • Size A demo, a prototype or a fuller game.
  • Quality Indie, Mid-range or Triple-A.
  • Effort How much you want to put in.
The Setup screen, with five panels: Engine, Coding agents, Scale, Quality, and How much do you want to put in.

World-building

Describe your idea

Say what the game is. The app turns what you describe into a game spec.

The World-building screen. A chat where someone has typed: a side-on boxing game for two players on one keyboard. A Generate spec button sits below.

Your plan

Shape the plan

The game spec becomes a plan you can shape before anything is built.

The Your plan screen, showing a boxing game as labelled bubbles such as Jab, Hook, Block, Rounds and Movement, grouped into Mechanics and Core elements.

Agent-ready plan

Jobs the agents can pick up

Your plan becomes an agent-ready plan of jobs, ready for coding agents to build from.

The Agent-ready plan screen: jobs in coloured boxes arranged in columns from Step 1 to Step 7, with lines between jobs that depend on each other.

Then come Export, Run and Results, the last three guided steps.

The Arcade Workbench mascot, a yellow pixel coding agent.

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Get Arcade Workbench for Windows and start with your idea.

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